HOW TO DOWNLOAD AND INSTALL A ZIPPED SHIP OR SHIPS Step 1. Download the ZIP. Open the zipped folder and copy or cut the ship folders inside. Go to Starmade Blueprints and paste. At this point you can load up the game as normal. (While this process is clearly easier there is a chance the Blueprint could be corrupted or damaged.). “StarMade will stay in Early Access until we’ve developed all core features and feel confident in the game’s overall systems. We will also need to go through a rigorous bug testing phase. Our plans are ambitious, as such no definitive date can be made.” How is the full version planned to differ from the Early Access version?
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This editor allows changes to StarMade blueprints that are either difficult or too tedious to do with he official client.SMBEdit called from command prompt is compatible with both python2.7 and python3, and should work on all platforms.
The graphical user interface of SMBEdit requires python3.6 and several extra pip packages.
Using the GUI allows the import of 3D models from .stl and .obj files, if triangular facets are used.
The graphical user interface of SMBEdit requires python3.6 and several extra pip packages.
Using the GUI allows the import of 3D models from .stl and .obj files, if triangular facets are used.
Installation instructions can be found at:
https://github.com/p-hofmann/SMBEdit/wiki/Installation
https://github.com/p-hofmann/SMBEdit/wiki/Installation
A manual for command prompt usage and examples can be found there:
https://github.com/p-hofmann/SMBEdit/wiki/Command-prompt-usage
https://github.com/p-hofmann/SMBEdit/wiki/Examples
https://github.com/p-hofmann/SMBEdit/wiki/Command-prompt-usage
https://github.com/p-hofmann/SMBEdit/wiki/Examples
- Import 3D model from .obj, .stl (GUI only, experimental)
- Auto-shape: Set wedges on edges or tetra/corner shapes on corners automatically.
- Change entity type
- Change entity class
- Exchange all hull blocks with std./adv. Armor blocks or the other way around.
- Mirror entity at core/center at each axis.
- Move core/center
- Remove blocks
- Removes outdated blocks
- Replaces old style docked entities with rail docked entities.
- Replace all blocks of a block type with another block type
This editor works with StarMade blueprints from v0.199.253 to v0.199.651.
Older blueprint versions, smd2 and some old smd3, are not guaranteed to work.
It is recommended to use the StarMade client to update a blueprint before using with SMBEdit.
But if you notice that the StarMade client fails to load some turret heads from some smd2 blueprints,try converting it with SMBEdit.
Older blueprint versions, smd2 and some old smd3, are not guaranteed to work.
It is recommended to use the StarMade client to update a blueprint before using with SMBEdit.
But if you notice that the StarMade client fails to load some turret heads from some smd2 blueprints,try converting it with SMBEdit.
Meta file / Docked entities
Reading/manipulation of the 'meta.smbpm' file is very rudimentary at the moment and can lead to errors.
If a blueprint is deleted after loading a single player game, or it fails to upload, it probably is because of a faulty meta file.Write me an 'issue' on github, ideally with a link to the blueprint so I can try fixing it.
If a blueprint is deleted after loading a single player game, or it fails to upload, it probably is because of a faulty meta file.Write me an 'issue' on github, ideally with a link to the blueprint so I can try fixing it.
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Header file
The statistical info of an entity, read from the 'header.smbph' file, is not updated after blocks are modified.
But this causes no known problems.
But this causes no known problems.
Turrets / Docked entities
Old style docked entities, docked to 'Turret Docking Unit' or 'Docking Module', are always converted to rail docked entities
To report a bug or make a suggestion an 'issue' can be opened on Github, or send me a message at starmadedock.net.
Posted by4 years ago
Archived
Edit: This post is outdated! See the thread at StarMadeDock.net
Hi
Have you ever wanted to import your ship or station to a 3D model editor such as 3Ds Max, Blender or any other? Now you can!
I made a OBJ exporter which converts smd2 files to obj file. It is not finished, there are small problems such as orientation of some blocks and missing polygons between transparent and solid blocks. I will fix this issues in newer release.
I used this exporter to make these wallpapers:
I am not the creator of the ship. I only rendered it. The ship is Hyperion and credits goes to user NuclearFun.
The wallpapers were rendered using Blender Cycles.
Download link to the exporter:
v1.0 MediaFire - Win32 only (Tested with StarMade version v0.19228)
How to export blueprints:
First, save your ship (not exporting!) or station to the catalog as a blueprint. If you downloaded a ship, you will get a smnt file. You will need to unpack this file. Start a game and when a connection setup window appear (the same window where you type your in-game name), at the top menu bar select Tools->Open Ship catalog manager and import your downloaded ship as smnt file.
Download and extract SM2OBJ (link above). First, check config.json. Open it in Windows Notepad (do not use MS Office or anything similar) and you will find these lines:
The names of the variables tells you what they do. Edit it if you want and save it. The texture format is either 'png', 'tga', 'bmp' or 'tiff'. Please, use at least one thread and no more than 16... Larger numbers may crash your system.
Next, run the SM2OBJ.exe and a new window will pop-up. Navigate to StarMadeblueprints folder. This folder holds all of your blueprints that are also available in game. Open the folder and you should see three files 'header.smbph', 'logic.smbpl' and 'meta.smbpm'. Ignore them. Go inside DATA folder and you will find one or more *.smd2 files. Select the one that has three zeros at the end of the file name. (for example: Isanth Type-Zero Bc.0.0.0.smd2) and click Open. If you are going to export large structures, make sure you have at least 4GB of free HDD space. The space is needed for temporary files. Note that this does not exports attached ships nor turrets. You will need to export them separately.
The export should start. If you have not changed the config, the texture export will start at first. This needs to be done only once. After the first OBJ export, you can disable texture export in the config by replacing 'true' with 'false' (without quotes).
If you want to export texture packs, replace all png textures inside SM2OBJdata folder.
Execute and after a while, you will get export.obj and export.mtl file inside SM2OBJoutput
When you are finished, you can delete the SM2OBJ/temp folder.
How to import the exported OBJ to Blender:
Import the OBJ as usual. Materials should appear with textures. If not, copy .obj and .mtl file to SM2OBJ/output/textures folder and import it again. Next, you will need to generate UV coordinates, but before you do that, you will need to align the ship. Select any vertex on the ship and remember the global coordinates of that vertex. Then move the 3D cursor to these coordinates and then set the origin of the blueprint to the 3D cursor. Then, move ship to 0.0, 0.0, 0.0 coordinates. The last step is to generate the UVs. While in edit more, go to the UVs / Shading and click Unwarp -> Cube Projection and set the value to 2.0 (If the textures are not aligned properly, move the blueprint to 0.5, 0.5, 0.5 and do the Unwrap again) Some transparent materials needs to be fixed. It seems that Blender does not automatically loads alpha textures for some reason. The same goes for self illuminated blocks.
If you want to use Cycles render, import all objects while using legacy renderer and then use this script: Convert materials to Cycles (See latest posts)
How to import the exported OBJ to 3Ds Max:
Import the OBJ and make sure you check 'Import Materials' and leave the model scale at 1.0 Screenshot It may tell you that texture(s) have not been found. Add a search path to the SM2OBJ/output/textures folder. 3Ds Max does imports alpha textures and recognizes self illuminated blocks. The materials should be ok. Now, to generate UVs, go to the modifiers and select 'UVW Map'. Select 'Box' and set the size to 1.0, 1.0, 1.0 and you will probably need to move the Gizmo in order to align the textures. Try to move the Gizmo to 0.0, 0.0, 0.0 If the textures are still not aligned, move it to 0.5, 0.5, 0.5
How To Download Starmade Blueprints Without
That is all... Happy rendering!
Note:
If you have modified the blocks in your StarMade, copy BlockConfig.xml and BlockTypes.properties from the StarMadeStarMadedataconfig folder to the SM2OBJdata folder and replace files. The same goes for textures.
Performance:
The export should not use more than 5MB of RAM (yes, mega bytes, not jiga bytes). If you use more threads, the RAM usage will rise by ~5MB per thread.
Bugs:
- Using large number of threads (applies to insane numbers) may crash the program or computer.
- Not having enough HDD space may also crash the program.
ToDo:
- Fix wrong block rotation
- Add a GUI
- Create a polygon if non-transparent and transparent blocks are next to each other.
- Add a video tutorial because this thread is too long
How To Download Starmade Blueprints
Source code:
I will upload source code to the GitHub as soon as I will clean my code, add comments and fix linking with third party library.
Any questions?
How To Download Starmade Blueprints For Free
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